Newly released angry The world is full of mad max Fever. Some celebrated the occasion by rewatching the 2015 show fury road, If not all four movies. Others are thinking about what could have been, especially as it relates to 2015 mad max game from Justification Creator Avalanche Studios.
in a recent interview Game bible At the Cannes Film Festival, franchise director George Miller talked about the game, but he wasn’t too fond of it. He frankly called it “not as good as I would have liked.” For him, it failed because the team had to “provide all our materials” to Avalanche without being directly involved, and “I’m one of those people who would rather not do something unless you can do it at the highest level.” “One of the guys”, or at least trying to reach the highest level. “
If he had his way, another mad max The match will take place, but it will be one with Hideo Kojima at the helm. this Metal Gear Solid and death stranding The creator is openly a fan fury road Since its inception, Miller has called him the best person to take on the effort. “I just spoke to him,” the director added. “[But] He has so many wonderful things in his head that I would never ask him. (Whichfor what it’s worth, see angry The Cannes Film Festival called it a “masterpiece.”
avalanche mad max The game launches a few months after launch angry road, Actually it is between and Beyond Thunderdome. The game received critical acclaim upon launch, but most importantly it was released on September 1, 2015… the same day Metal Gear Solid V: The Phantom Pain. When two sizable games meet on the same day, there’s usually an underdog, and in this case, it’s Max Rockatansky Sr.
Things get a little blurry, though: mad max The determination of that date was clearly beyond Avalanche’s control. Christopher SandbergThe man who co-founded the studio in 2003 revealed on X that Warner Bros. didn’t budge when he suggested the game start with a September 1 launch. As a result, “They blamed us for poor sales and canceled a bunch of great DLC that was waiting to be released.” To this day, he admits he doesn’t know why WB was so adamant about it.
sandberg Also criticized Miller’s take on his game, claiming WB was trying to force mad max When Avalanche’s bread and butter were large open-world games, it became linear games. After a year of development, the studio was told to convert it into a non-linear game, and he took note of miller’s comments “Complete nonsense, [it] Shows nothing but utter arrogance. […] mad max It was a great game that missed its potential because of political mumbo jumbo. If Kojima really tried to create one maximum game, he thinks it will be a “completely different experience.”
In the years since its release, mad max Looking back, it has achieved a degree of classic status. So far, it runs on PC and consoles through backward compatibility. Maybe the game will get more love in the coming days as the series becomes a hot topic over the weekend.
angry Now playing in theaters.
[via PC Gamer]
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