Warner Bros. Discovery Channel rakes in $200 million after launch “Suicide Squad: Killing Justice” alliance, the troubled looter shooter released in February – and now we know what went wrong. A new report comes from Burundi It details some of the studio’s struggles behind the scenes, including a lack of experience with the multiplayer genre and “an ever-changing vision.”
Rocksteady, a British studio owned by Warner Bros. Discovery, was tasked with developing a suicide squad 2016 Games. Batman: Arkham Knight. This resulted in many employees leaving their jobs. Burundi Report.
Development of the game was not smooth. Rocksteady’s leaders were constantly changing their ideas for the game, shifting their focus from melee combat to intense gunplay, Burundi Report. The studio worked hard to make combat, levels, and bosses feel less repetitive – one of the biggest problems with live-service games, where players are asked to replay large portions of the game. The studio was also unaccustomed to the level of complexity required to develop such a massive map and four playable characters, according to the studio. Burundi.
Rocksteady co-founders Sefton Hill and Jamie Walker left the studio in 2022 to start a new venture, and ongoing setbacks like this have pushed the game’s release date to this year. Warner Bros. Discovery revealed during the company’s earnings call in May that it had lost $200 million on the game, with CEO David Zaslav calling the game’s launch “disappointing” “.
Financial pressures on the gaming industry will only continue to grow as studios face layoffs affecting thousands of employees. Some major studios have turned to live streaming games, such as “Suicide Squad: Kill the Justice League”, trying to obtain a stable source of income. But in Warner Bros. Discovery’s case, that backfired. according to BurundiRocksteady has now turned its attention to the Director’s Cut Hogwarts Legacy Maybe even start working on another single-player game.